oxygen 0.0.8
--------------------------------------------------------------------------------------------------------------------------
* http://projectoxygen.sourceforge.net
* oxygen is powered by SDL 1.24 (http://www.libsdl.org/index.php), and kyra 2.0.4 (http://www.grinninglizard.com/kyra/)
--------------------------------------------------------------------------------------------------------------------------

Notes:
- see the "Cfg Tweaking" below if you're running on a slower computer.
- you can only land *over* planets. (the sun is NOT a planet, hah)
- spawn a hostile ship using 'F3' for entertainment reasons. (don't expect a fancy explosion when they die, they use the basic asteroid explosion), you cannot die.
- target an asteroid before launching a hurricane missile, or it won't home. (it's not a heat seeking missile)
- if you run out of missiles, land and buy new missiles. (they don't cost anything)



Keys:
- 'left'/'right' : turn, 
- 'up'/'down'    : accelerate or slowdown.
- 'q'            : hyperjump.

- 'spacebar'   : to shoot with both weapons 
- 'right ctrl' : to shoot the selected missile.
- 'm'          : cycle through the missile types.
- '1/2'        : to shoot an individual weapon.

- 't'          : target next ship. (from closest)
- 'r'          : target next asteroid. (from closest)
- 'y'          : target closest.
- 'n'          : target none.

- 'tab'        : open the solarmap.
- '`'          : open the DSS (deepspace) map.
- 'l'          : land on a planet. (simply opens a buy menu)

- 'F1'         : for a temporary infomenu i've made.
- 'F2'         : use this if you want to switch to the laser cannons.
- 'F3'         : spawn a hostile random ship.

- 'esc'        : exit to main menu or exit menues if you're in any.
- 'F12'        : exists the game from anywhere.



Cfg Tweaking :
- UseOpenGL :
	Toggles opengl mode on/off (1/0), with a good graphic accelerator it makes things a lot faster, and features 
	bigger planets - however, turning it on without one will only make things SLOWER.
- FpsX :
	2 for smooth gameplay (default), 
	1 to make gameplay faster (yet not as smooth).
- FrameSkip :
	Controls frameskipping, which helps make the game-loop stable.
	a value of '1'/'2' is a good value, using '0' turns it off. (highly unsuggested).
- BitDepth :
	To make software mode faster this can be lowered to 16/24. opengl mode uses 32bit and cannot be changed.