oxygen 0.0.8

:code
- fixed a major problem where the whole vaults (sprites in memory) didn't worked (this caused quite a few issues, hrrrm).
- controlling the game timer when entering spaceports, is done in a much flexible way now.
- added frameskipping option.
- added tags to disable the game-timer when executing heavier functions (like data loading). (at last !)
- add a cfg tag for bitdepth control, (uneffected in opengl mode of course).

:space stations
- added the cargo shop, and drew a picture for the cargo-master.
- entering a shop can now be done from within the spaceport view. (with a proper exit)
- found a temporary way to fix the ZDepth problem.
- created a mapping system, with collision and door-opening controls. (with support to any charObj, not just the player)
- wrote a tiler-placer, syncronized to the wall's minisquares.
- wrote a basic wall-placer, based on mini-squares. (normal wall is 1x5, cross-section is 1x1)

:interface
- removed the navpoints navigation system to be replaced by zooming controls (in the next version), and added a small console to the bottom left (updating info on the highlighted button).

:ships
- added cargo to ships, using a very simple method.